
The remake generally has slightly easier puzzles and slightly harder gameplay.
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There's the original freeware version and also a not free steam remake. They're hard, but also fair, however there's definitely no shame in using a walkthrough. The puzzles mostly involve solving riddles and paying close attention to the environments in the game. A massive platformer with a heavy emphasis on cryptic and difficult puzzles. La-Mulana is my vote for best indie game of all time, possibly best game of all time. Notable for having the highest concentration of plot twists in 10 minutes I've ever seen in a game.įinally the La-Mulana Soundtrack: and also My three favorite tracks are Fight or Fight, Duct Work (Electrified), and All Things.
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For best effect use the default windows midi sequencer.Ī surprisingly large freeware platformer evoking memories of The Legend of Zelda the Wind Waker with a (not freeware) remake coming out soon. Since the soundtrack isn't available anywhere, I've left a dropbox with the original midis. It's a very fun exploration game, with a stellar soundtrack, which is bafflingly made entirely in midi. Notable for many reasons: It's the only game I've played where each difficulty has it's complete own map, it also has different enemy and boss patterns depending on the difficulty.Ī small freeware platformer based on Maze of Galious on the MSX computer in japan. It's a 2D shooter where you float around freely killing baddies, bosses, and collecting power ups. So throw up the windows, and crank the volume as high as it goes! It's time to piss off the neighbours, ladies and gentlemen!Īll of the following are from metroidvania style indie games you've probably never heard of.

My favorite track is, Thunderscape OST Combat 6. There are other soundtracks from various SSI titles, etc. They are original, and sound exactly as they do in the game. The source I'm submitting is the FB page of the actual creators of the soundtrack, Dial 911 Productions. You felt their desperation for redemption, avenging their now dead city, or just their single-minded thought to push back the endless tide of Nocturnals. Obtainable characters you felt sympathetic towards. A soundtrack that not only provided ambiance, but would change due to an upcoming occurrence.ģ. Options that allowed you to customize your fights.Ģ.

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It was one of many PC games I enjoyed playing.ġ. Quests which lacked the steps to complete them. A black screen where the sky should be.ģ. Buggy saved games which killed your party when you loaded them.Ģ. However, the developers were overcome by the complexity of this task and axed 80% of the content shortly before launch.

Released in 1995, Thunderscape was supposed to be the PC adaptation of the "pencil & paper" RPG by the same name. Thunderscape, was one of the last games from SSI.
